If you control no "Adventurer Tokens": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then, if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone.
You can only activate 1 "Rite of Aramesir" per turn.
You cannot activate monster effects on the field the turn you activate this card, except Special Summoned monsters'.