Notes & Combos
This deck is all gas, no brakes.
It focuses heavily on 1st and 2nd turn, then in relies mainly in fiendsmith recursion. This is, 99% of the time you don't need more than 1 turn if you know what you're doing.
Important note: Melomelody is required to play fiendsmith engine as it act as a moon of closed heaven if you have 2 lvl 3 monsters on field
People can exchange punk engine for more handtraps. Also, ED space is very tight. Some optional choices are typhoon, agnumday, totem bird, other goblin biker xyz monsters and super quantal (rank 3).
Main combo should give you at least knight lancer, gabonga and king ceaser on field + gossip or cicada and paradise for opponent's turn.
But the most important thing is this deck is very fun to play!
Replays
Going 1st:
Going 2nd: