Notes & Combos
Other than having a good base build, a big part of your edge in this event is gonna be about how you adjust your build to the square you land on.
Starting with 6 cards: +1 Droll +1 Crow (higher hand traps because you need more cards to stop your opponent if you go second)
Monster: +1 Original +1 Droll +1 Crow -3 Imperm (+1 Banshee if it’s a level 4 monster)
Continuous Spell: +1 Original
Spell/Trap: +2 Magical Mallet +1 Droll