Notes & Combos
Sure, you could play Argostars in the Xyz or Link groups, but why not find a way to play them in the Fusion group anyway?
With how common spell/trap removal was in this event, I'm surprised I could get any wins at all with a deck as reliant on them as this.
I didn't even notice until building the deck here to submit that it has absolutely no handtraps whatsoever. I don't think I'd change that since anything you absolutely need handtraps against is probably an unwinnable matchup for this deck even with them.






































