Notes & Combos
Quick intro: Yes I'm not a great pilot of this deck but this format I believe whether you win or lose is based on the non-engine you're queuing up with rather than how well you're piloting the deck. Let's go over the main deck quickly to get into the real meat of it.
-1 Chessy Cat: Enough starters in the deck to not need too many names. Not seeing a handtrap is also worse than not seeing engine on the draw.
-No Impulse/Imperm: Lingering handtraps are the only effective counters to Ryzeal/Maliss
-Nibiru: Arguable to swap out, personally won me a couple of games and can be effective against pile decks that don't respect toggle off.
-GWC: I tried cutting to mimic what TCG players were doing, but it makes the endboard so much stronger, as well as making your combos more flexiable. Definently worth keeping in.
The extra deck is missing a few common cards such as Apollousa, Allied Code, Firewall Dragon. Instead of the negate heavy endboard we're opting for a Cyberse Wicked pointing to a hearts crypter and I:P that can flex into Bomber Dragon or S:P Little Knight. One of my main concerns with the standard negate endboard was the high power level of other decks being able to go second. Gem-knights with Droplets, Tenpai with Striker non-engine, even Ryzeal constiently threatening a potential exciton knight with a mereo negate. The endboard I set up just felt a bit safer against decks that don't actually mind trying to crack it, without sacrificing too much of the power. Apollousa is missed for playing around Nib, but players typically Nibiru after you reborn the Link Decoder since it threatens the theoretical Apollousa. Allied Code is a decent end board piece, but I found that Masquerena and Bomber also had niche applications outside of standard combos, like playing around Lancea in an engine heavy hand, or removing a chaos hunter and representing OTK potential.
2 Linguriboh to protect a backup search from Imperm/threaten Little Knight at the start of a combo. Link Spider to make cyberse extenders stronger against a potential Nibiru. Almiraj because it makes Backup a starter and justifies cutting down on Maliss names.
Overall the format feels rough, Not enough actual Yu-gi-oh to feel practiced with a deck or feel rewarded with well timed non-engine. I tried a lot of ways to make this deck feel good to play like going over 40 to play more handtraps or foregoing Lancea entirely for better Ryzeal matchups. But ultimately, it circles back to an even worse Maxx "C" minigame.
Replays
ID 456-159-137 2 public replays, didn't save any others at the time. Sorry :(