Notes & Combos
Nothing much to say same list I'm pushing Master with, tbh it wasn't that difficult, maybe if I had time to push for duel lv 20 earlier I'd have seen more Maliss.
felt like maybe 40%-50% of my games were vs Maliss and tbh wasn't that bad, it was either instant scoop because of how absurd the deck is and/or not having the right hand traps/hand traps at all, the alternative to that was hand trap them into a no disruption board and beat em up sometimes with just a ghost belle or lancea.
Going first we can ofc easily setup a board that wins, so no real point in talking about that, tho sometimes we just get hand trapped & lose due to how frail our engine can be.
Was rly happy to see very few Ryzeal players as that is the deck I feel like I struggle the most against, as RDA/Resonators & Centur-ion is just rly weak to Detonator, probably just got lucky with that.
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Suggested Deck Modifications:
As usual you should probably cut Chain Resonator, you can run a hand trap instead, However if you like Chain Resonator, you can keep it but I highly recommend you at least learn all the amazing lines you can do with it as it would be a pointless brick otherwise.
You could easily cut Atrii as well it is a bit of a win more brick even tho it can enable Centur-ion only hands to pop off.
Replays
ID is 288-000-463 I usually keep some Wicked replays of resonator decks in action as public.
If you wanna watch more you could try to look me up on youtube, I should be pretty easy to find.