Six Samurai

Master I from on August 16th, 2025
cp-ur 930 + cp-sr 360
40 cards

Notes & Combos

I have played Six Samurai for nearly 18 years. My very first deck in elementary school was Six Samurai, and after moving to Europe, my first TCG deck was also Six Samurai. Now, at 29 years old, I’m still playing Six Samurai. This deck holds a special place in my heart. Below are some key points about this Master 1 build:

  1. Triple Gateway Build: Running three copies of Gateway of the Six samurai significantly boosts the deck’s ceiling. The infinite loop can frustrate opponents into surrendering—most will scoop if you open Gateway going first. However, avoid prioritizing searches via The Six Samurai - Zanji, as it’s a dead draw if negated and makes the deck vulnerable to Nibiru.

  2. Meta Adaptation: Thanks to level modulation, the deck hard-counters Ryzeal. Against Malice, there’s no clear advantage; it comes down to trading disruptions.

  3. Hand Trap Strategy: Six Samurai is a 2-card combo deck at minimum, which is outdated by modern standards. Thus, I prioritize draw-based hand traps to pressure opponents and increase my own combo consistency.

  4. Card Notes:

    • Great Shogun Shien can be searched via newer support and works well as a backup boss to suppress Ryzeal. Its Level 7 + 3 also enables Baronne de Fleur.
    • Primite fits as an engine extender to improve grind and combo potential.
    • Naturia Beast and Naturia Barkion are high-impact single-card locks, especially against Sky Striker-Tenpau or Labrynth.

Feel free to discuss further in the comments!

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