Tearlaments

Master I from on December 10th, 2024
cp-ur 1170 + cp-sr 780
60 cards

Notes & Combos

This was not a fun climb. Had terrible coin toss luck and got drolled more times I can count. With gimick puppet running rampant as well it's a tough time to play a deck with virtually no interuption going second. Started my climb with more fun tear piles but after getting floodgated or ftk'ed every game I decided to join them and started turn skipping with the mayakashi trap. Really hate using it to be honest but gotta do what you gotta do. Hopefully tenpai gets nerfed soon so everyone doesn't feel as pressured to play floodgates. As far as the engine goes I decided to use unchained to make beatrice now that snow is limited. Works pretty well and has some fun interactions but also conflicts with left arm which was annoying at times. However if you used left arm you can summon shyama by destroying dugares for the lvl 6 body. The mayakashi trap also helps with deckouts being able to put a necroface back in grave which came in clutch frequetly.

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Replays

055-305-930 Didn't save many replays from this climb so only one replay of this deck. It has a few different cards but still plays the same