Fiendsmith Control

Master I from on May 31st, 2025
cp-ur 1050 + cp-sr 510
40 cards

Notes & Combos

Final push from M4-M1 done 5/31/25 in 5hrs

My RNG and matchups didn't favor my sky striker tenpai list from last season, so I crawled first into FS bystial tenpai

Despite games getting a bit better, I wasnt able to even drop a single tenpai name on the field before the surrender in some games, so I decided to move into FS bystial control first, which greatly improved my climb to master (so tenpai was the problem all along?)

I tried to play some tenpai around master 3 again but mermail and blue-eyes said NO

Added droll around M3 because i was sick of memento and mermail, it worked sometimes

99% of the games were going 2nd with FS bystial until master 2, then decided to go first with a kashtira engine in master 1, deleted 2 blue-eyes banishing ultimate spirit dragon with unicorn (I know kashtira cards have antisynergy with everything else, but I dont have enough for primite yet and I was losing games due to 0 engine hands)

I didnt test mulcharmies, I dont like them after playing with them for a few seasons with tenpai, maybe it will change next format, idk

Few extra notes

  1. At first I tried a grindier version with 1x saronir and branded beast, but it was super hard to resolve
  2. Cards that were replaced in master 1 for the kashtira engine 1x santa claws, 1x triple tactics talents, 1x FS tract, 1x ghost ogre, 1x phantazmay
  3. Most used cards in the ED outside FS (always going for desirae pass) cards were chaos angel, and ty-phon
  4. Charmers are there for GY plays, in case I need to steal a FS name from my opponent, I think I summoned caesar 3 times at best
  5. MVPs of the deck have to be the bystials and chaos angel IMO, some games were decided just by dropping 2 bystials on FS or blue-eyes or the opponent not having an out to a protected indestructible angel

Deck feels good and fun to play

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