Notes & Combos
- going first cope
- see talents in hand? do everything in your power to handrip them even if they don't interact with you (summon primal to opp field steal back with cipher)
- don't play into an obvious imperm or veiler if there's no way to negate it, if you open any handtraps just go into draglubion and bring out 38 or 107 that way
- alternatively if your hand lets you make more than 1 r8nk try baiting out an imperm/veiler using cipher x's target protection first if you smell a negate, amount of times this has worked is genuinely concerning
- if you open ladd spell use it to ensure dragluxion resolves
- only playing 1 magnamhut and lubellion for an extra level 8 on board if you only open seyfert with no schwarz/7achyon/nebula+level8, stuffed in regained because a free search off magnamhut every turn is hard to pass up on and gives lubellion more value besides being a body for xyzs
- ascension is more copies of 7achyon, cheats out rum seventh one's effect if you need it
- galaxy satellite dragon is an attach off dragluxion effect, serves as battle protection if the opponent tries running 107/38 over
- rebarian shark is an attach off draglubion effect, kind of a failsafe if the dragon he is under leaves the field as it lets you whip out c107 next turn but it's not always the best idea
- numeron dragon will probably be the main otk turn 3 but if you have a spare primal in hand using 107 is the better option usually
- c107 should be summoned through the use of the seventh one or seventh ascension's gy effect to copy it, if it resolves it immediately turns on any primals and transmigrations in hand, can serve as a potent boardbreaker especially with tachyon spiral but don't expect his effect to resolve all that often, at worst still baits an interaction
- if you go second just pray on any handtraps you open, if you want to bother playing into a board just otk as you probably won't be allowed to set up a grind anyway