Resonators

Master I from on May 31st, 2025
cp-ur 1290 + cp-sr 480
60 cards

Notes & Combos

RAHHHHHHHHHHHHHHHH

I call this creation of mine the CRACKHEAD build. This deck squeezes the MOST POSSIBLE GAS out of Resonators. You can play through 3+ hand traps with most hands. The concept is FS gets access to both Reso & Cent engines. Recent replays have full combo. Without Millennium, this line is only accessible through Engraver or Tract + a Bystial. Mill + Doomed make this line more accessible. This is only possible bc of Primus & Elf, and Bone is the best Reso 1cc without xenolock.

BTW, Reso doesn't bridge into Cent here; Cent bridges into Reso now via FS.

Pros:

-GAS. So much gas. Start with FS & Cent combos & end off with Reso for an easy OTK after baiting interruption.

-Nib-proof via Primus -> Turn 1 Blazar.

-Better in Hand Trap wars bc of Bone & FS.

-Good boardbreaking. Doomed Dragon, Legatia, Engraver send are scary. Doomed is BROKEN. Synergy with Mill, FS equips, & Cent monsters.

Cons:

-Worse vs boardbreakers. No Red Zone recursion, often not able to get RDA on field for destruction protection. Weaker grind after your board is broken, but better grind before you build it, if that makes sense. Sky Striker Tenpai is your nemesis.

-Inflexible ED. You have one main line. FS's only purpose is to bait interruption & bridge into Reso/Cent. With 20 ED slots, this would easily be the best build.

-Doesn't solve the Maxx C issue. You still have to rely on non-engine or Cent to help. Bc of Maxx C, Legatia is MANDATORY.

I think the ED is solved. You CAN consider running Red Rising over Doomed bc Soul/Gaia aren't strong starters now, however that line is uncommon bc FS breaks xenolock, & you have to run more bricks & more copies of Soul (Soul 1cc is not great, 2 DISCARDS). This makes FS weaker, but does cut redundancy if you draw multiple FS starters (you would run less with that build though). But redundancy isn't too bad bc we discard a lot & more bodies help vs interruption.

Non-engine: Nib & Bystials give bodies for FS but Baldrake on its own sucks so 2. Droll meh. Many people play into Nib.

Phalanx comes up through FS & Oath. It's a better card than any of the Reso Traps for this build & has a little grind game which the deck needs. 2x Legatia pop is nice. VERY IMPORTANT

Can run 1 Tract but I don't mind seeing Tract + Engraver. People interrupt the Millennium & FS cards at different times, so it's nice to have both in hand.

2x Gaia is nice in grind games. It is nice to see vision in hand with mill or bone so I don't think you cut it.

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Replays

Replays on my profile, the last 10 or so: 261-213-683