Notes & Combos
Tech choices:
Code of Soul - Sick extender, can dump it with hertz to make Crypt or Tri-Gate on their turn
TB - Goes more plus than the other traps, always nice to draw alongside a name. Don't listen to the haters.
Hertz - Also don't listen to the haters. With Code of Soul, you're just adding a spell negate to your end board + CoS or Aggregator on opponent's turn. Seems easy to just end on this and put in a lot of work.
HTs - I tried Bystials but it's pretty much 100% Maliss atm and Bystials do nothing vs them so I swapped to just stuff that's good in that matchup.
1 Fuwa - I hate this hand trap, just goes minus / gets turned off by Impulse, can't use it going first. Too much potential to go south on MD IMO when you can't side it in for just second.
Dot Scaper - There's a lot of times you go through all your names before you get to your link 3. He's good in these situations. Kinda sucks to draw though, could def make an argument for cutting it.
Replays
Replays: 371-598-320 https://www.youtube.com/@SlaytonSlaytonSlayton