Notes & Combos
Fairly standard Fiendsmith control deck; use your 15 handtraps (or more if opponent's deck is weak to bystials) to force them onto a half board, and use your strong recursive engines to eventually grind to a win.
Tried to go slightly above 40 to lower the chances of drawing my 2 normal monsters, but Beast of Talwar was still glued to my hand. Didn't make M7, Ty-Phon, or Bagooska a single time and I kept drawing hands with 2 or 3 normal summons, so I'm considering adding Duke of Demise for my M1 climb. Almiraj is also an option I'm considering to go into an early SP in certain board states.
Replays
528-219-366
Nothing super fancy, just a couple of replays going second against Blue-Eyes.