Shark

Master V from on May 31st, 2025
cp-ur 960 + cp-sr 330
44 cards

Notes & Combos

Sharks are a little bit suffering from this heinous Primite/Fiendsmith/Snake-Eyes meta where you often struggle to get full combos. The most success I found was in sacrificing end-board for consistency:

  1. One trap between Full-Armored Xyz and Xyz Revive Splash gotta go. I chose to keep Revive because Ghost Ogre is meta right now and King Caesar solo won me games sometimes.
  2. I put Backrow breakers over more handtraps because not only are good against primite/blue eyes/labrynth but also they enable Big Jaws effect which is crazy good.
  3. 2/3 Silent Sea Nettle over a 3rd Abyss shark makes you brick less and gives you some needed grind game.
  4. Drawing Drake Shark is the only real brick now instead of 3.
  5. Lancer is less scary going 1st now but by putting number 103 Ragnazero we give N.As.H one more gobble + Kashtira Unicorn doesn't disable our Seventh Tachyon immediately.
  6. Ty-Phon and AA-Zeus interchangeable, wouldn't recommend both.
  7. Shifter is overrated imo because gives them Bystial access + detaching goes to banish zone
  8. Droplet and Triple Tactics strong alternatives to the breakers

Combo is standard shark but you don't ALWAYS make it because Nibiru is devastating: Fissure/Statue + Kragen + Handtraps 70% of the times is more than enough going 1st. Went from Plat 3 to Master 1 in 3 days of grinding with various win-streaks, the draws feel really good like this.

Easy Matchup: Sky Strikers, Centurion, White Forest, Stun Hardest Matchup: Branded, Tenpai, Snake-eyes

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