Mitsurugi Orcust

Master V from on October 10th, 2025
cp-ur 990 + cp-sr 510
46 cards

Notes & Combos

Thanks to King of the Feral Imps and Knightmare Mermaid, there are 17 1-card starters (+ a random discard sometimes) that get you into both engines! This deck has a real hard time losing going 1st.

Extra deck

I never summoned either Zombie Vampire or Dyna Mondo. I would want to fit Accesscode Talker and maybe even Borreload Savage (made with tuner Girsu) or Apollousa into this extra deck. I'm playing Knightmare Goblin over Phoenix because it's on top of being Mermaid material, it's a free discard outlet for when Orcust Knightmare is stuck in hand.

Endboard

The combos below both end on Crescendo negate, Enlilgirsu steal, Dingirsu send (or destruction protection, relevant into Mitsurugi), Crown negate, I:P into S:P, Enlilgirsu send (hits grave thanks to I:P), and Murakumo raigeki and soft negate. The only problem is that you can't use all of them because you run out of space on the board during your opponent's turn, which is frankly and ridiculous problem but barely matters if you sequence things well.

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Replays

These are some of the lines I've been going for, more or less: