Notes & Combos
Orcust is a top tier deck, Mitsurugi is also a top tier deck; So its only natural to put them together.
Endboard Disruptions Uninterrupted: Enlilgirsu Take, Dingirsu Send, Crescendo, Masq/Little-Knight(2)/Photon Lord (Depends if you managed to make a token with Girsu if not then you need to choose 2 between the 3, also you cannot make Photon Lord if you dark lock yourself), Purification, Dyna Mondo (Only with Masq)
Strong Against: Droll,Charmy,Maxx C
- Orcust provides lines under droll that lets you have 3 disruptions. It is always optimal to prioritize searching with galatea as your first search unless you drew into a lot of your Mitsu Spell/Traps.
Strong Against: Turn 2 OTK
- I've found myself playing against a lot of turn 2 otk decks like Striker Tenpai and Gem-Knights. The reason these decks are strong is because the top deck (Mitsurugi Ryzeal) is weak against board breakers. This deck solves that problem by adding 2-3 more disruptions, including another omni negate.
Weak Against:
- This deck going first has little problems but if you go 2nd you will have a lot but the good thing is we play one of the best handtraps this format -> Dominus Impulse. Mitsu Ryzeal does not make much interruptions without Mitsurugi and Impulse hits 2 main chokepoints in the deck which are Habakiri and Ritual. Unlike Ash blossom you can actually hit Ritual and stop their Mitsu plays entirely. Still playing into Detonator in this deck is very miserable
Being able to play 17 non engine is very good in a deck (Thanks to you Mermaid) and I think Orcust is a very good meta call in the format since turn 2 became stronger (Murakumo Op)
Replays
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