Notes & Combos
Summon trap immune master piece before flipping skill drain if you want to not end your own game.
Spell immune master peace doesn't get protected by diagram
Lose 1 turn is the best card in the deck becuase MD players can't read and will try to just keep summoning more monster based spell/trap removal
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you only really wanna insta-flip Lose 1 turn, Super ancient and Power Sink stone. L1T and Super ancient need to be live and can't negate on reaction. Powersink wants to make sure you get that second action, that way if they ash/ogre one of your searches for CL3, they negate their own effect at CL1
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