Notes & Combos
Finally, there is an event where I can play adventure prank-kids, since before it either ban adventure package or restricted to certain type (and prank-kids have it all) or summon mechanic.
Pros:
- It ticks all the box for bonus conditions: ```js
- Normal or Special Summon a monster whose original Level/Rank is 7 or higher: Nibiru, Battle Butler, Gryphon Rider.
- Normal or Special Summon a WATER Monster: Dropsies, Weather Washer, Water Enchantress.
- Activate a Field Spell Card: Place. ```
- Place is even better than usual since it not only give you a stater, but also when opponent have monster on the field due to the "gain card space", it can also chain block your first kid from ash.
- Compact engine, allow you to play 20 handtraps.
- Decent grind game since prank-kids pranks suffle back every turn.
- Decent OTK since Accesscode have so many fuel with the amount of different attribute from prank-kids.
Cons:
- Nibiru
- Nibiru
- Nibiru
Usual endboard:
Elf + Dropsies + Prom Prin (in GY) + Bow-Wow-Bark (in GY) + set Pandemonium + Pranks (draw 1) + Adventure engine (if open or draw it with Rocksies)