Adventure Prank-Kids

Dice Rally - Fusion & Xyz & Link from on May 18th, 2025
cp-ur 840 + cp-sr 360
40 cards

Notes & Combos

Finally, there is an event where I can play adventure prank-kids, since before it either ban adventure package or restricted to certain type (and prank-kids have it all) or summon mechanic.

Pros:
  • It ticks all the box for bonus conditions: ```js
  1. Normal or Special Summon a monster whose original Level/Rank is 7 or higher: Nibiru, Battle Butler, Gryphon Rider.
  2. Normal or Special Summon a WATER Monster: Dropsies, Weather Washer, Water Enchantress.
  3. Activate a Field Spell Card: Place. ```
  • Place is even better than usual since it not only give you a stater, but also when opponent have monster on the field due to the "gain card space", it can also chain block your first kid from ash.
  • Compact engine, allow you to play 20 handtraps.
  • Decent grind game since prank-kids pranks suffle back every turn.
  • Decent OTK since Accesscode have so many fuel with the amount of different attribute from prank-kids.
Cons:
  • Nibiru
  • Nibiru
  • Nibiru
Usual endboard:

Elf + Dropsies + Prom Prin (in GY) + Bow-Wow-Bark (in GY) + set Pandemonium + Pranks (draw 1) + Adventure engine (if open or draw it with Rocksies)

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